Added VSync toggle to Settings windows. Release Build 8464.
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@ -2713,6 +2713,7 @@ int main()
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vi2d windowPosConf={30,30};
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vi2d windowSizeConf=WINDOW_SIZE*4;
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bool fullscreenConf=false;
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bool vsyncConf=GameSettings::VSyncEnabled();
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if(std::filesystem::exists(loadSystemFilename)){
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utils::datafile::Read(loadSystemFile,loadSystemFilename);
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@ -2733,11 +2734,12 @@ int main()
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}
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#endif
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if(loadSystemFile.HasProperty("Fullscreen"))fullscreenConf=loadSystemFile["Fullscreen"].GetBool();
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if(loadSystemFile.HasProperty("VSync"))vsyncConf=loadSystemFile["VSync"].GetBool();
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if(requiredSize>0)fullscreenConf=true;
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}
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#pragma endregion
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if (demo.Construct(windowPosConf.x, windowPosConf.y, windowSizeConf.x, windowSizeConf.y, WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4, fullscreenConf))
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if (demo.Construct(windowPosConf.x, windowPosConf.y, windowSizeConf.x, windowSizeConf.y, WINDOW_SIZE.x, WINDOW_SIZE.y, 4, 4, fullscreenConf, vsyncConf))
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demo.Start();
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}
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@ -51,6 +51,7 @@ bool GameSettings::showMaxMana=false;
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bool GameSettings::rumble=true;
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bool GameSettings::terrainCollisionBoxes=true;
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bool GameSettings::keyboardAutoAim=false;
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bool GameSettings::vsync=true;
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const bool GameSettings::OVERRIDE=true;
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vi2d GameSettings::windowPos{30,30};
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IconType GameSettings::iconType=IconType::XB;
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@ -79,6 +80,9 @@ const vi2d GameSettings::GetWindowPos(){
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const IconType GameSettings::GetIconType(){
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return iconType;
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}
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const bool GameSettings::VSyncEnabled(){
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return vsync;
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}
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void GameSettings::SetMaxHealthDisplay(bool maxHealthDisplayed){
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showMaxHealth=maxHealthDisplayed;
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@ -105,6 +109,10 @@ void GameSettings::SetIconType(IconType type){
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iconType=type;
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}
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void GameSettings::SetVSync(const bool vSyncEnabled){
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vsync=vSyncEnabled;
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}
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void GameSettings::Initialize(){
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utils::datafile loadSystemFile;
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@ -139,6 +147,10 @@ void GameSettings::Initialize(){
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GameSettings::SetKeyboardAutoAim(loadSystemFile["Keyboard Auto-Aim"].GetBool());
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Component<Checkbox>(SETTINGS,"Keyboard Play Auto-Aim Checkbox")->SetChecked(loadSystemFile["Keyboard Auto-Aim"].GetBool());
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}
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if(loadSystemFile.HasProperty("VSync")){
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GameSettings::SetVSync(loadSystemFile["VSync"].GetBool());
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Component<Checkbox>(SETTINGS,"VSync Checkbox")->SetChecked(loadSystemFile["VSync"].GetBool());
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}
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if(loadSystemFile.HasProperty("Controller Icons")){
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const int maxIterations=10;
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int iterationCount=0;
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@ -47,6 +47,7 @@ class GameSettings{
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static bool rumble;
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static bool terrainCollisionBoxes;
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static bool keyboardAutoAim;
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static bool vsync;
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static vi2d windowPos;
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static IconType iconType;
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public:
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@ -58,6 +59,7 @@ public:
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static const bool RumbleEnabled(const bool override=false);
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static const bool TerrainCollisionBoxesEnabled();
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static const bool KeyboardAutoAimEnabled();
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static const bool VSyncEnabled();
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static const vi2d GetWindowPos();
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static const IconType GetIconType();
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static void SetMaxHealthDisplay(bool maxHealthDisplayed);
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@ -68,5 +70,6 @@ public:
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static void SetKeyboardAutoAim(bool autoAimEnabled);
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static void SetWindowPos(vi2d windowPos);
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static void SetIconType(IconType type);
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static void SetVSync(const bool vSyncEnabled);
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static void Initialize();
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};
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@ -169,6 +169,7 @@ const void SaveFile::SaveGame(){
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saveSystemFile["Terrain Collision Boxes"].SetBool(GameSettings::TerrainCollisionBoxesEnabled());
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saveSystemFile["Keyboard Auto-Aim"].SetBool(GameSettings::KeyboardAutoAimEnabled());
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saveSystemFile["Controller Icons"].SetInt(int(GameSettings::GetIconType()));
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saveSystemFile["VSync"].SetBool(GameSettings::VSyncEnabled());
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saveSystemFile["Window Pos"].SetInt(game->GetActualWindowPos().x,0);
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saveSystemFile["Window Pos"].SetInt(game->GetActualWindowPos().y,1);
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@ -108,18 +108,18 @@ void Menu::InitializeSettingsWindow(){
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settingsList->ADD("Show Max HP Checkbox",Checkbox)(geom2d::rect<float>{{4.f,40},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetMaxHealthDisplay(data.checked);
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return true;
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},false)END;
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},GameSettings::ShowMaxHealth())END;
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settingsList->ADD("Show Max HP Label",MenuLabel)(geom2d::rect<float>{{22.f,40},{windowSize.x/2-24.f,16.f}},"Show Max Health",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Show Max Mana Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,40},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetMaxManaDisplay(data.checked);
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return true;
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},false)END;
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},GameSettings::ShowMaxMana())END;
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settingsList->ADD("Show Max Mana Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,40},{windowSize.x/2-24.f,16.f}},"Show Max Mana",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Screen Shake Checkbox",Checkbox)(geom2d::rect<float>{{4.f,60},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetScreenShake(data.checked);
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return true;
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},true)END;
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},GameSettings::ScreenShakeEnabled())END;
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settingsList->ADD("Screen Shake Label",MenuLabel)(geom2d::rect<float>{{22.f,60},{windowSize.x/2-24.f,16.f}},"Screen Shake",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Controller Rumble Checkbox",Checkbox)(geom2d::rect<float>{{4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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if(Menu::IsCurrentlyActive(SETTINGS)){
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@ -132,18 +132,25 @@ void Menu::InitializeSettingsWindow(){
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}
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}
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return true;
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},true)END;
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},GameSettings::RumbleEnabled())END;
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settingsList->ADD("Controller Rumble Label",MenuLabel)(geom2d::rect<float>{{22.f,80},{windowSize.x/2-24.f,16.f}},"Gamepad Rumble",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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auto vsyncToggle=settingsList->ADD("VSync Checkbox",Checkbox)(geom2d::rect<float>{{4.f,100},{16.f,16.f}},[](ToggleFuncData data){
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game->SetVSync(data.checked);
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GameSettings::SetVSync(data.checked);
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return true;
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},GameSettings::VSyncEnabled())END;
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auto vsyncToggleLabel=settingsList->ADD("VSync Toggle Label",MenuLabel)(geom2d::rect<float>{{22.f,100},{windowSize.x/2-36.f,16.f}},"VSync",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Terrain Collision Boxes Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,60},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetTerrainCollisionBoxes(data.checked);
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return true;
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},true)END;
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},GameSettings::TerrainCollisionBoxesEnabled())END;
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settingsList->ADD("Terrain Collision Boxes Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,60},{windowSize.x/2-36.f,16.f}},"Terrain Collision Boxes",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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settingsList->ADD("Keyboard Play Auto-Aim Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,80},{16.f,16.f}},[](ToggleFuncData data){
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GameSettings::SetKeyboardAutoAim(data.checked);
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return true;
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},false)END;
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},GameSettings::KeyboardAutoAimEnabled())END;
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settingsList->ADD("Keyboard Play Auto-Aim Label",MenuLabel)(geom2d::rect<float>{{windowSize.x/2+22.f,80},{windowSize.x/2-36.f,16.f}},"Aim Assist\n(No Mouse Players)",1.f,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN)END;
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auto fullscreenToggle=settingsList->ADD("Fullscreen Toggle Checkbox",Checkbox)(geom2d::rect<float>{{windowSize.x/2+4.f,100},{16.f,16.f}},[](ToggleFuncData data){
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@ -162,7 +169,7 @@ void Menu::InitializeSettingsWindow(){
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fullscreenToggleLabel->Disable();
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#endif
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settingsList->ADD("Button Set Toggle Box",MenuIconButton)(geom2d::rect<float>{{windowSize.x/8.f,100},{windowSize.x/4.f,16.f}},GFX["themes/xb.png"].Decal(),[](MenuFuncData data){
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settingsList->ADD("Button Set Toggle Box",MenuIconButton)(geom2d::rect<float>{{windowSize.x/2.f-windowSize.x/8.f-6.f,120.f},{windowSize.x/4.f,16.f}},GFX["themes/xb.png"].Decal(),[](MenuFuncData data){
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switch(GameSettings::GetIconType()){
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case IconType::XB:{
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GameSettings::SetIconType(IconType::PS);
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@ -208,13 +215,13 @@ void Menu::InitializeSettingsWindow(){
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};
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#pragma endregion
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settingsList->ADD("Keyboard Bindings Button",MenuComponent)(geom2d::rect<float>{{28,120.f},vf2d{settingsList->rect.size.x-12-56,24}},"Keyboard Bindings",[&](MenuFuncData data){
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settingsList->ADD("Keyboard Bindings Button",MenuComponent)(geom2d::rect<float>{{28,140.f},vf2d{settingsList->rect.size.x-12-56,24}},"Keyboard Bindings",[&](MenuFuncData data){
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ChangeKeybindDisplayType(KEY);
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Component<MenuLabel>(INPUT_KEY_DISPLAY,"Keyboard Mapping Label")->SetLabel("Keyboard Mappings");
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Menu::OpenMenu(INPUT_KEY_DISPLAY);
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return true;
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},vf2d{1.5f,2.f})END;
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settingsList->ADD("Controller Bindings Button",MenuComponent)(geom2d::rect<float>{{28,148.f},vf2d{settingsList->rect.size.x-12-56,24}},"Controller Bindings",[&](MenuFuncData data){
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settingsList->ADD("Controller Bindings Button",MenuComponent)(geom2d::rect<float>{{28,168.f},vf2d{settingsList->rect.size.x-12-56,24}},"Controller Bindings",[&](MenuFuncData data){
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ChangeKeybindDisplayType(CONTROLLER);
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Component<MenuLabel>(INPUT_KEY_DISPLAY,"Keyboard Mapping Label")->SetLabel("Controller Mappings");
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if(SteamInput()){
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@ -275,25 +282,28 @@ void Menu::InitializeSettingsWindow(){
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.right="Terrain Collision Boxes Checkbox",}},
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{"Controller Rumble Checkbox",{
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.up="Screen Shake Checkbox",
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.down="Button Set Toggle Box",
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.down="VSync Checkbox",
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.left="Keyboard Play Auto-Aim Checkbox",
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.right="Keyboard Play Auto-Aim Checkbox",}},
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{"Button Set Toggle Box",{
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{"VSync Checkbox",{
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.up="Controller Rumble Checkbox",
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.down="Keyboard Bindings Button",
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.down="Button Set Toggle Box",
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.left="Fullscreen Toggle Checkbox",
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.right="Fullscreen Toggle Checkbox",}},
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{"Fullscreen Toggle Checkbox",{
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.up="Keyboard Play Auto-Aim Checkbox",
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.down="Keyboard Bindings Button",
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.left="Button Set Toggle Box",
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.right="Button Set Toggle Box",}},
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{"Keyboard Bindings Button",{
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.down="Button Set Toggle Box",
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.left="VSync Checkbox",
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.right="VSync Checkbox",}},
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{"Button Set Toggle Box",{
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#ifdef __EMSCRIPTEN__
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.up="Button Set Toggle Box",
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.up="VSync Checkbox",
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#else
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.up="Fullscreen Toggle Checkbox",
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#endif
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.down="Keyboard Bindings Button",}},
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{"Keyboard Bindings Button",{
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.up="Button Set Toggle Box",
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.down="Controller Bindings Button",}},
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{"Controller Bindings Button",{
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.up="Keyboard Bindings Button",
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 0
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#define VERSION_PATCH 0
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#define VERSION_BUILD 8457
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#define VERSION_BUILD 8464
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -1093,6 +1093,7 @@ namespace olc
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void SetWindowPos(vi2d pos);
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void SetWindowSize(vi2d size);
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void SetVSync(const bool vSyncEnabled);
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public: // CONFIGURATION ROUTINES
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// Layer targeting functions
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@ -4470,6 +4471,10 @@ namespace olc
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platform->SetWindowSize(size);
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}
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void PixelGameEngine::SetVSync(const bool vSyncEnabled){
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renderer->SetVSync(vSyncEnabled);
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}
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void PixelGameEngine::TextEntryEnable(const bool bEnable, const std::string& sText)
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{
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if (bEnable)
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@ -6918,7 +6923,6 @@ namespace olc
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XResizeWindow(olc_Display, olc_Window, size.x, size.y);
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}
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}
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virtual olc::rcode SetWindowTitle(const std::string& s) override
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{
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X11::XStoreName(olc_Display, olc_Window, s.c_str());
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@ -7614,7 +7618,6 @@ namespace olc
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return olc::rcode::OK;
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}
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virtual void SetWindowPos(vi2d pos)override{
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}
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virtual void SetWindowSize(vi2d size)override{
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