Wizard spell text descriptions updated. Formatter handles decimals properly. Release Build 13627.
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@ -147,7 +147,7 @@ const std::string Ability::GetDescriptionWithPlayerModifiers()const{
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else *numb*=std::stof(data.GetProperty(token).GetString());
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}
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if(!numb)ERR("WARNING! Somehow did not populate a number. Variable: "<<variableName);
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AddToDescription(specialValCol.toHTMLColorCode()+std::format("{:.2}",*numb)+WHITE.toHTMLColorCode());
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AddToDescription(specialValCol.toHTMLColorCode()+std::format("{:.2f}",*numb)+WHITE.toHTMLColorCode());
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return true;
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}break;
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case KEY_VALUE_PAIR:{
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 13626
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#define VERSION_BUILD 13627
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -163,7 +163,7 @@ Wizard
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# Maximum distance this attack will travel before it becomes deactivated.
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Max Range = 1000
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Description = Shoot an electrically charged bolt, spreads to two other targets upon impact. Deals {DamageMult:DamageMult} to all hit targets.
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Description = Shoot an electrically charged bolt, spreads to two other targets upon impact. Deals {DamageMult:DamageMult} damage to all hit targets.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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@ -241,7 +241,7 @@ Wizard
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FireRingDamageMult = 1
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# How often the fire ring deals damage to enemies inside of it.
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FireRingDamageFreq = 1
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FireRingLifetime = 4.1000
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FireRingLifetime = 4s
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WorldShakeTime = 2
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