Haste buff unit test implementations completed! 230/230 tests passing. Release Build 12287.
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@ -535,6 +535,7 @@ namespace MonsterTests
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}
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TEST_METHOD(MonsterCollisionRadiusTest){
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Monster&parrot{game->SpawnMonster({},MONSTER_DATA.at("Parrot"))};
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parrot.strategy="[TEST]Run Right"; //Disable default AI for testing collisions
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Game::Update(1.f);
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Game::Update(1.f);
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Assert::AreEqual(parrot.GetOriginalCollisionRadius(),parrot.GetCollisionRadius(),L"Parrot collision radius should be normal.");
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@ -556,17 +557,33 @@ namespace MonsterTests
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Monster&parrot{game->SpawnMonster({},MONSTER_DATA.at("Parrot"))};
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}
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TEST_METHOD(MonsterRunRightTest){
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Monster&boar{game->SpawnMonster({12,12},MONSTER_DATA.at("Boar"))};
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testGame->InitializeLevel("map_path"_S+DATA["Levels"]["TEST_MAP"]["Map File"].GetString(),"TEST_MAP");
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testGame->_SetCurrentLevel("TEST_MAP");
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testGame->GetPlayer()->ForceSetPos({100,100});
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Monster&boar{game->SpawnMonster({24,24},MONSTER_DATA.at("Boar"))};
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Game::Update(0.f); // Make sure monster spawns first.
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boar.strategy="[TEST]Run Right";
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const vf2d originalBoarPos{boar.GetPos()};
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Game::Update(0.5f);
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Assert::IsTrue(originalBoarPos+vf2d{50.f*boar.GetMoveSpdMult(),0.f}==boar.GetPos(),util::wformat("The boar should have moved {} units in half a second with the Hasten buff. Expected {}=={}",50.f*boar.GetMoveSpdMult(),(originalBoarPos+vf2d{50.f*boar.GetMoveSpdMult(),0.f}).str(),boar.GetPos().str()).c_str());
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Assert::IsTrue(originalBoarPos+vf2d{50.f*boar.GetMoveSpdMult(),0.f}==boar.GetPos(),util::wformat("The boar should have moved {} units in half a second. Expected {}=={}",50.f*boar.GetMoveSpdMult(),(originalBoarPos+vf2d{50.f*boar.GetMoveSpdMult(),0.f}).str(),boar.GetPos().str()).c_str());
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}
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TEST_METHOD(MonsterHasteMoveTest){
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testGame->InitializeLevel("map_path"_S+DATA["Levels"]["TEST_MAP"]["Map File"].GetString(),"TEST_MAP");
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testGame->_SetCurrentLevel("TEST_MAP");
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Monster&parrot{game->SpawnMonster({12,12},MONSTER_DATA.at("Parrot"))};
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Monster&parrot{game->SpawnMonster({24,24},MONSTER_DATA.at("Parrot"))};
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Game::Update(0.f); // Make sure monster spawns first.
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parrot.strategy="[TEST]Run Right";
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{
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const vf2d originalParrotPos{parrot.GetPos()};
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Game::Update(0.5f);
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Assert::IsTrue(originalParrotPos+vf2d{50.f*parrot.GetMoveSpdMult(),0.f}==parrot.GetPos(),util::wformat("The parrot should have moved {} units in half a second without the Hasten buff. Expected {}=={}",50.f*parrot.GetMoveSpdMult(),(originalParrotPos+vf2d{50.f*parrot.GetMoveSpdMult(),0.f}).str(),parrot.GetPos().str()).c_str());
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}
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parrot.AddBuff(BuffType::HASTEN,INFINITE,0.3f);
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{
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const vf2d originalParrotPos{parrot.GetPos()};
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Game::Update(0.5f);
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Assert::IsTrue(originalParrotPos+vf2d{65.f*parrot.GetMoveSpdMult(),0.f}==parrot.GetPos(),util::wformat("The parrot should have moved {} units in half a second without the Hasten buff. Expected {}=={}",65.f*parrot.GetMoveSpdMult(),(originalParrotPos+vf2d{65.f*parrot.GetMoveSpdMult(),0.f}).str(),parrot.GetPos().str()).c_str());
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}
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}
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};
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}
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@ -407,7 +407,7 @@ void Monster::Update(const float fElapsedTime){
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if(GetState()==State::NORMAL&&FaceTarget()){
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UpdateFacingDirection(game->GetPlayer()->GetPos());
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}
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if(!game->TestingModeEnabled()&&CanMove())Monster::STRATEGY::RUN_STRATEGY(*this,game->GetElapsedTime());
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if(CanMove())Monster::STRATEGY::RUN_STRATEGY(*this,game->GetElapsedTime());
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}
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animation.UpdateState(internal_animState,fElapsedTime);
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if(HasMountedMonster())mounted_animation.value().UpdateState(internal_mounted_animState,fElapsedTime);
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 12282
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#define VERSION_BUILD 12287
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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@ -83,7 +83,7 @@ Credits
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LINE[80]="License (OLC-3)"
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LINE[81]="~~~~~~~~~~~~~~~"
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LINE[82]=" "
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LINE[83]="Copyright ` 2024 Sig Productions <niconiconii@lestoria.net>"
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LINE[83]="Copyright ` 2026 Sig Productions <sigonasr2@gmail.com>"
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LINE[84]=" "
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LINE[85]="Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:"
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LINE[86]=" "
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1
unique_commits.sh
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1
unique_commits.sh
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@ -0,0 +1 @@
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git log --date=short --pretty=format:'%ad' | sort | uniq -c
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