Precaching automatic system implemented. Release Build 12678.
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@ -862,6 +862,7 @@
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<SubType>
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</SubType>
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</ClCompile>
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<ClCompile Include="Error.cpp" />
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<ClCompile Include="ExplosiveTrap.cpp">
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<SubType>
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</SubType>
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@ -1370,6 +1370,9 @@
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<ClCompile Include="BlizzardSnowEmitter.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Error.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="cpp.hint" />
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@ -87,6 +87,7 @@ All rights reserved.
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#endif
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#include <ranges>
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#include"TileGroupDataFile.h"
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#include<iostream>
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INCLUDE_EMITTER_LIST
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INCLUDE_ITEM_CATEGORIES
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@ -454,7 +455,6 @@ bool AiL::OnConsoleCommand(const std::string& sCommand){
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}else
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if(args[0]=="/generatecache"){
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ConsoleOut()<<"Generating map caches."<<std::endl;
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MapCacheIsRunning=true;
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for(auto&[levelName,mapData]:MAP_DATA){
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if(!levelName.starts_with("STORY"))TileGroupDataFile::AddToMapCacheQueue(levelName);
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}
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@ -4770,4 +4770,26 @@ const std::vector<Effect*>AiL::GetEffect(EffectType type){
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std::vector<Effect*>matchingEffects{};
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std::copy_if(effects.begin(),effects.end(),std::back_inserter(matchingEffects),[&type](const Effect*effect){return effect->GetType()==type;});
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return matchingEffects;
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}
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void AiL::PrecacheNewLevels(){
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datafile::INITIAL_SETUP_COMPLETE=false;
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datafile cacheTimestampsData;
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const std::string precacheConfigurationFilepath{std::format("{}{}","config_path"_S,"map_precache_timestamp_config"_S)};
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if(std::filesystem::exists(precacheConfigurationFilepath))datafile::Read(cacheTimestampsData,precacheConfigurationFilepath);
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for(auto&[map,size]:MAP_DATA){
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const std::string mapFileName{std::format("assets/Campaigns/{}",DATA["Levels"][map]["Map File"].GetString())};
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const std::string mapCacheFileName{std::format("assets/cache/foregroundTileData_{}.data",map)};
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const std::string lastWriteTimestamp{std::format("{}",std::filesystem::last_write_time(mapFileName))};
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const bool PrecacheFileExists{game->gamepack.FileExists(mapCacheFileName)};
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const bool CacheTimestampDiffersFromLastWriteTime{!cacheTimestampsData.HasProperty(map)||cacheTimestampsData[map].GetString()!=lastWriteTimestamp};
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const bool MapCacheOutOfDate{!cacheTimestampsData.HasProperty(map)||CacheTimestampDiffersFromLastWriteTime};
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if(!PrecacheFileExists||MapCacheOutOfDate){
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cacheTimestampsData[map].SetString(lastWriteTimestamp);
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TileGroupDataFile::AddToMapCacheQueue(map);
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}
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}
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datafile::Write(cacheTimestampsData,precacheConfigurationFilepath);
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datafile::INITIAL_SETUP_COMPLETE=true;
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}
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@ -104,6 +104,7 @@ class AiL : public olc::PixelGameEngine
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friend class MiniAudio;
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friend class Arc;
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friend class LoadingScreen;
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friend class TileGroupDataFile;
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std::unique_ptr<Player>player;
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SplashScreen splash;
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public:
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@ -171,88 +172,6 @@ public:
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std::unordered_map<MapName,Map>MAP_DATA;
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ResourcePack gamepack;
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private:
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std::vector<std::unique_ptr<Effect>>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted;
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std::vector<TileRenderData*>tilesWithCollision,tilesWithoutCollision;
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std::vector<vf2d>circleCooldownPoints;
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std::vector<vf2d>squareCircleCooldownPoints;
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std::unordered_map<std::string,TilesetData>MAP_TILESETS;
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vf2d worldShake={};
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float worldShakeTime=0;
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float lastWorldShakeAdjust=0;
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vf2d worldShakeVel={};
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const float WORLD_SHAKE_ADJUST_MAX_TIME=0.4f;
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MapName previousLevel="CAMPAIGN_1_1";
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MapName currentLevel="CAMPAIGN_1_1";
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std::vector<TileGroup>foregroundTileGroups;
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std::vector<TileGroup>upperForegroundTileGroups;
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int bridgeLayerIndex=-1;
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float bridgeFadeFactor=0.f;
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int DEBUG_PATHFINDING=0;
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float reflectionUpdateTimer=0;
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float reflectionStepTime=0;
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std::set<vi2d>visibleTiles;
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float bossDisplayTimer=0;
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std::string bossName;
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int totalDamageDealt=0;
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float encounterDuration=0;
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bool encounterStarted=false;
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int totalBossEncounterMobs=0;
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int chapter=1; //We start at chapter 1.
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std::array<std::shared_ptr<Item>,3>loadout;
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float fadeOutDuration=0;
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States::State transitionState=States::State::GAME_RUN;
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bool gameEnd=false;
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std::vector<std::shared_ptr<Monster>>monstersToBeSpawned;
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bool aMonsterIsMarkedForDeletion=false; //DO NOT MODIFY DIRECTLY! Use AMonsterIsMarkedForDeletion() instead!
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time_t gameStarted;
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std::function<void(std::string_view)>responseCallback;
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float fadeInDuration=0;
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float fadeOutTotalTime=0;
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bool disableFadeIn=false;
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DynamicCounter healthCounter;
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DynamicCounter manaCounter;
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DynamicCounter shieldCounter;
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int playerShieldDisplayAmt{};
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Pixel worldColor=WHITE;
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std::function<Pixel(vi2d)>worldColorFunc=[](vi2d pos){return WHITE;};
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std::unordered_map<std::string,std::vector<::ZoneData>>ZONE_LIST;
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float lastMouseMovement=0.f; //Amount of time since the last time the cursor was moved or interacted with.
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vi2d lastMousePos={};
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bool gameInitialized=false;
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uint8_t mosaicEffectTransition=1U;
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float saveGameDisplayTime=0.f;
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float loadingWaitTime=0.f;
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bool displayHud=true;
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float vignetteDisplayTime=0.f;
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bool savingFile=false;
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bool prevStageCompleted=false;
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vf2d windSpd{};
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bool MapCacheIsRunning{false};
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void ValidateGameStatus();
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void _PrepareLevel(MapName map,MusicChange changeMusic);
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//This function assigns the mode tile colors of each loaded tileset.
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void ComputeModeColors(TilesetData&tileset);
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#ifndef __EMSCRIPTEN__
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::discord::Result SetupDiscord();
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#endif
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Audio audioEngine;
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SteamKeyboardCallbackHandler*steamKeyboardCallbackListener=nullptr;
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SteamStatsReceivedHandler*steamStatsReceivedHandlerListener=nullptr;
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std::optional<vf2d>bossIndicatorPos{};
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bool steamAPIEnabled{true};
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Overlay hudOverlay{"pixel.png",BLANK};
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float targetZoom{1.f};
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float zoomAdjustSpeed{0.1f};
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std::vector<std::tuple<std::weak_ptr<Monster>,StackCount,MarkTime>>lockOnTargets;
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std::vector<std::tuple<std::weak_ptr<Monster>,StackCount,MarkTime>>lockOnSpecialTargets;
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float lastLockOnTargetTime{};
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float lastLockOnSpecialTargetTime{};
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void AdminConsole();
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virtual bool OnConsoleCommand(const std::string& sCommand)override final;
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Pixel vignetteOverlayCol{"Interface.Vignette Color"_Pixel};
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std::vector<Notification>notifications;
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public:
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AiL(bool testingMode=false);
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bool OnUserCreate() override;
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@ -428,4 +347,88 @@ public:
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return layer<rhs.layer||(layer==rhs.layer&&tilePos<rhs.tilePos);
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}
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};
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void PrecacheNewLevels();
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private:
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std::vector<std::unique_ptr<Effect>>foregroundEffects,backgroundEffects,foregroundEffectsToBeInserted,backgroundEffectsToBeInserted;
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std::vector<TileRenderData*>tilesWithCollision,tilesWithoutCollision;
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std::vector<vf2d>circleCooldownPoints;
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std::vector<vf2d>squareCircleCooldownPoints;
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std::unordered_map<std::string,TilesetData>MAP_TILESETS;
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vf2d worldShake={};
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float worldShakeTime=0;
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float lastWorldShakeAdjust=0;
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vf2d worldShakeVel={};
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const float WORLD_SHAKE_ADJUST_MAX_TIME=0.4f;
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MapName previousLevel="CAMPAIGN_1_1";
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MapName currentLevel="CAMPAIGN_1_1";
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std::vector<TileGroup>foregroundTileGroups;
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std::vector<TileGroup>upperForegroundTileGroups;
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int bridgeLayerIndex=-1;
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float bridgeFadeFactor=0.f;
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int DEBUG_PATHFINDING=0;
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float reflectionUpdateTimer=0;
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float reflectionStepTime=0;
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std::set<vi2d>visibleTiles;
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float bossDisplayTimer=0;
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std::string bossName;
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int totalDamageDealt=0;
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float encounterDuration=0;
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bool encounterStarted=false;
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int totalBossEncounterMobs=0;
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int chapter=1; //We start at chapter 1.
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std::array<std::shared_ptr<Item>,3>loadout;
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float fadeOutDuration=0;
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States::State transitionState=States::State::GAME_RUN;
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bool gameEnd=false;
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std::vector<std::shared_ptr<Monster>>monstersToBeSpawned;
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bool aMonsterIsMarkedForDeletion=false; //DO NOT MODIFY DIRECTLY! Use AMonsterIsMarkedForDeletion() instead!
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time_t gameStarted;
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std::function<void(std::string_view)>responseCallback;
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float fadeInDuration=0;
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float fadeOutTotalTime=0;
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bool disableFadeIn=false;
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DynamicCounter healthCounter;
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DynamicCounter manaCounter;
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DynamicCounter shieldCounter;
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int playerShieldDisplayAmt{};
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Pixel worldColor=WHITE;
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std::function<Pixel(vi2d)>worldColorFunc=[](vi2d pos){return WHITE;};
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std::unordered_map<std::string,std::vector<::ZoneData>>ZONE_LIST;
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float lastMouseMovement=0.f; //Amount of time since the last time the cursor was moved or interacted with.
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vi2d lastMousePos={};
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bool gameInitialized=false;
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uint8_t mosaicEffectTransition=1U;
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float saveGameDisplayTime=0.f;
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float loadingWaitTime=0.f;
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bool displayHud=true;
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float vignetteDisplayTime=0.f;
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bool savingFile=false;
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bool prevStageCompleted=false;
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vf2d windSpd{};
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bool MapCacheIsRunning{false};
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void ValidateGameStatus();
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void _PrepareLevel(MapName map,MusicChange changeMusic);
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//This function assigns the mode tile colors of each loaded tileset.
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void ComputeModeColors(TilesetData&tileset);
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#ifndef __EMSCRIPTEN__
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::discord::Result SetupDiscord();
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#endif
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Audio audioEngine;
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SteamKeyboardCallbackHandler*steamKeyboardCallbackListener=nullptr;
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SteamStatsReceivedHandler*steamStatsReceivedHandlerListener=nullptr;
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std::optional<vf2d>bossIndicatorPos{};
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bool steamAPIEnabled{true};
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Overlay hudOverlay{"pixel.png",BLANK};
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float targetZoom{1.f};
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float zoomAdjustSpeed{0.1f};
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std::vector<std::tuple<std::weak_ptr<Monster>,StackCount,MarkTime>>lockOnTargets;
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std::vector<std::tuple<std::weak_ptr<Monster>,StackCount,MarkTime>>lockOnSpecialTargets;
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float lastLockOnTargetTime{};
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float lastLockOnSpecialTargetTime{};
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void AdminConsole();
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virtual bool OnConsoleCommand(const std::string& sCommand)override final;
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Pixel vignetteOverlayCol{"Interface.Vignette Color"_Pixel};
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std::vector<Notification>notifications;
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};
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19
Adventures in Lestoria/Error.cpp
Normal file
19
Adventures in Lestoria/Error.cpp
Normal file
@ -0,0 +1,19 @@
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#include"AdventuresInLestoria.h"
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INCLUDE_game
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void Error::debug(std::stringstream&str,std::source_location loc){
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debugLogger<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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std::cout<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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}
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void Error::log(std::stringstream&str,std::source_location loc){
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debugLogger<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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debugLogger<<std::stacktrace::current()<<std::endl;
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std::cout<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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std::cout<<std::stacktrace::current()<<std::endl;
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if(game->ConsoleOut().good()){
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game->ConsoleOut()<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;;
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game->ConsoleOut()<<std::stacktrace::current()<<std::endl;
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}
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throw std::runtime_error{std::format("{}({}:{}) {}: {}",loc.file_name(),loc.line(),loc.column(),loc.function_name(),str.str()).c_str()};
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}
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@ -38,6 +38,7 @@ All rights reserved.
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#pragma once
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#include <iostream>
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#include <sstream>
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#include <strstream>
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#include <format>
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#include <any>
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#include <memory>
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@ -77,17 +78,8 @@ inline std::ofstream debugLogger;
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Error::debug(debugStream,std::source_location::current());}
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class Error{
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public:
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inline static void debug(std::stringstream&str,std::source_location loc){
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debugLogger<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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std::cout<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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}
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inline static void log(std::stringstream&str,std::source_location loc){
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debugLogger<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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debugLogger<<std::stacktrace::current()<<std::endl;
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std::cout<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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std::cout<<std::stacktrace::current()<<std::endl;
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throw std::runtime_error{std::format("{}({}:{}) {}: {}",loc.file_name(),loc.line(),loc.column(),loc.function_name(),str.str()).c_str()};
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}
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static void debug(std::stringstream&str,std::source_location loc);
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static void log(std::stringstream&str,std::source_location loc);
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};
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#else
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#define ERR(err) { \
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10
Adventures in Lestoria/PrecacheTimestamps.txt
Normal file
10
Adventures in Lestoria/PrecacheTimestamps.txt
Normal file
@ -0,0 +1,10 @@
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INTRO_MAP = 2026-02-23 20:18:33.2639414
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HUB = 2026-02-23 20:18:34.7069989
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TEST_MAP = 2026-02-23 20:18:35.3650280
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BOSS_1 = 2026-02-23 20:18:36.2539486
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WORLD_MAP = 2026-02-23 20:18:37.1131229
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CAMPAIGN_1_1 = 2026-02-23 20:18:49.8255875
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BOSS_1_B = 2026-02-23 20:18:54.6504831
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BOSS_2 = 2026-02-23 20:18:55.7115879
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BOSS_3 = 2026-02-23 20:18:56.6725861
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BOSS_3_B = 2026-02-23 20:18:57.9749331
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@ -59,6 +59,8 @@ void State_MainMenu::OnLevelLoad(){
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game->GetPlayer()->SetInvisible(true);
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SelectAndMoveToNewFocusArea();
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game->ResetGame(false);
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game->PrecacheNewLevels();
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}
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void State_MainMenu::OnUserUpdate(AiL*game){
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game->GetPlayer()->_SetIframes(999999.f);
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@ -81,6 +81,7 @@ enum TileReadTag:uint32_t{
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class TileGroupDataFile{
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public:
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static void AddToMapCacheQueue(MapName mapName){
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game->MapCacheIsRunning=true;
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levelCachesToRun.push(mapName);
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};
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static bool HasMapsInCacheQueue(){
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@ -88,8 +89,9 @@ public:
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};
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static void RunMapCacheQueue(){
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if(!levelCachesToRun.empty()&&!LoadingScreen::loading){
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GameState::ChangeState(States::GAME_RUN);
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const MapName&levelToLoad{levelCachesToRun.front()};
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game->ConsoleOut()<<"Generating map cache for "<<levelToLoad<<std::endl;
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LOG("Generating map cache for "<<levelToLoad);
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game->LoadLevel(levelToLoad,AiL::NO_MUSIC_CHANGE);
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levelCachesToRun.pop();
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}
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@ -39,7 +39,7 @@ All rights reserved.
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#define VERSION_MAJOR 1
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#define VERSION_MINOR 3
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#define VERSION_PATCH 0
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#define VERSION_BUILD 12651
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#define VERSION_BUILD 12678
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#define stringify(a) stringify_(a)
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#define stringify_(a) #a
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8714
Adventures in Lestoria/assets/cache/foregroundTileData_CAMPAIGN_7_1.data
vendored
Normal file
8714
Adventures in Lestoria/assets/cache/foregroundTileData_CAMPAIGN_7_1.data
vendored
Normal file
File diff suppressed because it is too large
Load Diff
8714
Adventures in Lestoria/assets/cache/foregroundTileData_CAMPAIN_7_1.data
vendored
Normal file
8714
Adventures in Lestoria/assets/cache/foregroundTileData_CAMPAIN_7_1.data
vendored
Normal file
File diff suppressed because it is too large
Load Diff
@ -7,132 +7,6 @@ group0
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group1
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{
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data = 528, 528, 12, 12, 0.000000, 0.000000, 0.000000, 0.000000, 528, 528, 540, 540
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tileRenderData0 = assets/maps/16x16px_grid_Props_No_Shadow_12x12.tsx, 11649, -13859400, 528.000000, 528.000000, 0, 228, 931, 3
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}
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group2
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{
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data = 240, 540, 12, 12, 0.000000, 0.000000, 0.000000, 0.000000, 240, 540, 252, 552
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tileRenderData0 = assets/maps/16x16px_grid_Props_No_Shadow_12x12.tsx, 11649, -13859400, 240.000000, 540.000000, 0, 228, 931, 2
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}
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group3
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{
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data = 696, 0, 24, 48, 706.000000, 36.000000, 5.000000, 8.000000, 696, 0, 720, 48
|
||||
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0
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BOSS_2 = 2026-01-21 20:30:58.4312572
|
||||
BOSS_3 = 2026-01-21 20:30:58.4322614
|
||||
BOSS_3_B = 2026-01-21 20:30:58.4336641
|
||||
CAMPAIGN_7_1 = 2024-09-13 21:28:58.8570782
|
||||
CAMPAIGN_1_4 = 2024-09-13 21:41:17.0083532
|
||||
BOSS_2_B = 2026-01-21 20:30:58.4322614
|
||||
CAMPAIGN_1_2 = 2026-01-21 20:30:58.3736269
|
||||
CAMPAIGN_1_3 = 2024-09-13 21:28:58.8532684
|
||||
CAMPAIGN_1_5 = 2024-09-13 21:28:58.8557772
|
||||
CAMPAIGN_4_8 = 2026-02-02 21:11:43.0924363
|
||||
CAMPAIGN_1_6 = 2024-09-13 21:28:58.8570782
|
||||
CAMPAIGN_1_7 = 2024-09-13 21:28:58.8580547
|
||||
CAMPAIGN_1_B1 = 2024-09-13 21:28:58.8605592
|
||||
CAMPAIGN_1_8 = 2024-09-13 21:28:58.8595553
|
||||
CAMPAIGN_4_5 = 2026-02-02 21:11:24.4671912
|
||||
CAMPAIGN_2_1 = 2026-01-21 20:30:58.3756334
|
||||
CAMPAIGN_2_2 = 2026-01-21 20:30:58.3769261
|
||||
CAMPAIGN_2_3 = 2026-01-21 20:30:58.3794325
|
||||
CAMPAIGN_2_4 = 2026-01-21 20:30:58.3804324
|
||||
CAMPAIGN_2_5 = 2026-01-21 20:30:58.3825577
|
||||
CAMPAIGN_2_6 = 2026-01-21 20:30:58.3836104
|
||||
CAMPAIGN_2_7 = 2026-01-21 20:30:58.3846135
|
||||
CAMPAIGN_2_8 = 2026-01-21 20:30:58.3866133
|
||||
CAMPAIGN_2_B1 = 2026-01-21 20:30:58.3876140
|
||||
CAMPAIGN_4_3 = 2026-02-02 21:11:15.8085512
|
||||
CAMPAIGN_3_1 = 2026-01-21 20:30:58.3896136
|
||||
CAMPAIGN_3_2 = 2026-01-21 20:30:58.3916720
|
||||
CAMPAIGN_3_3 = 2026-01-21 20:30:58.3937337
|
||||
CAMPAIGN_3_4 = 2026-01-21 20:30:58.3957324
|
||||
CAMPAIGN_3_5 = 2026-01-21 20:30:58.3977329
|
||||
CAMPAIGN_3_6 = 2026-01-21 20:30:58.4008008
|
||||
CAMPAIGN_3_7 = 2026-01-21 20:30:58.4023071
|
||||
CAMPAIGN_3_8 = 2026-01-21 20:30:58.4049027
|
||||
CAMPAIGN_3_B1 = 2026-01-21 20:30:58.4336641
|
||||
CAMPAIGN_4_1 = 2026-02-18 22:01:22.3999658
|
||||
CAMPAIGN_4_2 = 2026-02-02 21:11:09.6593901
|
||||
CAMPAIGN_4_4 = 2026-02-02 21:11:20.4201244
|
||||
CAMPAIGN_4_6 = 2026-02-02 21:11:29.3428325
|
||||
CAMPAIGN_4_7 = 2026-02-02 21:11:36.4665125
|
||||
@ -37,6 +37,9 @@ achievement_config = Achievements.txt
|
||||
# NPC Loading Config
|
||||
npc_config = NPCs.txt
|
||||
|
||||
# Map Precache Timestamp Config
|
||||
map_precache_timestamp_config = PrecacheTimestamps.txt
|
||||
|
||||
# Monster Strategy Config
|
||||
monsterstrategies_config = MonsterStrategies.txt
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user