AdventuresInLestoria/Crawler/InventoryWindow.cpp

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#pragma once
#include "Crawler.h"
#include "Menu.h"
#include "DEFINES.h"
#include "olcPixelGameEngine.h"
#include "safemap.h"
#include "Item.h"
INCLUDE_GFX
typedef Attribute A;
const Menu Menu::InitializeInventoryWindow(){
constexpr int invWidth=5;
constexpr int invHeight=3;
constexpr int totalItemSlots=invWidth*invHeight;
Menu inventoryWindow(CENTERED,{24*invWidth,24*(invHeight+1)});
for(int i=0;i<totalItemSlots;i++){
inventoryWindow.GetStringVec(A::INDEXED_ITEMS).push_back();
}
return testSubMenu;
}