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#include "olcPixelGameEngine.h"
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#include "Animation.h"
#include "olcUTIL_Animate2D.h"
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enum MonsterStrategy{
RUN_TOWARDS,
SHOOT_AFAR
};
struct MonsterData{
private:
int hp;
int atk;
float moveSpd;//1.0=100%
float size;
MonsterStrategy strategy;
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Animate2D::Animation<AnimationState>animation;
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public:
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MonsterData();
MonsterData(int hp,int atk,float moveSpd=1.0f,float size=1.0f,MonsterStrategy strategy=RUN_TOWARDS);
int GetHealth();
int GetAttack();
float GetMoveSpdMult();
float GetSizeMult();
MonsterStrategy GetAIStrategy();
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};
enum MonsterName{
SLIME_GREEN,
SLIME_BLUE,
SLIME_RED,
SLIME_YELLOW,
};
struct Monster{
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private:
vf2d pos;
int hp,maxhp;
int atk;
float moveSpd;
float size;
MonsterStrategy strategy;
public:
Monster();
Monster(vf2d pos,MonsterData data);
vf2d&GetPos();
int GetHealth();
int GetAttack();
float GetMoveSpdMult();
float GetSizeMult();
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};
struct MonsterSpawner{
vf2d pos;
int range;
std::vector<std::pair<MonsterData,vf2d>>monsters;
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};